Jasper Debougnoux

Jasper Debougnoux

*This is an algorithmically generated author record based on publicly available information.

Current Organizations / Institutes

The organizations/institutes from the scholar's latest article


Jasper Debougnoux has a total of 6 co-authors. Here are the top co-authors by number of shared publications:

  • Björn Krautwig

    Teaching and Research Area Mechatronics in Mobile Propulsion, Faculty of Mechanical Engineering, RWTH Aachen University, Forckenbeckstraße 4, 52074 Aachen, Germany

    2 shared publications
  • Jakob Andert

    Chair of Mechatronics in Mobile Propulsion, Faculty of Mechanical Engineering, RWTH Aachen University, 52062 Aachen, Germany

    2 shared publications
  • Li Li

    Teaching and Research Area Mechatronics in Mobile Propulsion, Faculty of Mechanical Engineering, RWTH Aachen University, Forckenbeckstraße 4, 52074 Aachen, Germany

    2 shared publications
  • Markus Eisenbarth

    Chair of Mechatronics in Mobile Propulsion, Faculty of Mechanical Engineering, RWTH Aachen University, 52062 Aachen, Germany

    2 shared publications
  • Till Temmen

    Teaching and Research Area Mechatronics in Mobile Propulsion, Faculty of Mechanical Engineering, RWTH Aachen University, Forckenbeckstraße 4, 52074 Aachen, Germany

    2 shared publications
  • Tobias Brinkmann

    Teaching and Research Area Mechatronics in Mobile Propulsion, Faculty of Mechanical Engineering, RWTH Aachen University, Forckenbeckstraße 4, 52074 Aachen, Germany

    2 shared publications

Latest Publications

  • Open Access

    3D Environment Generation from Sparse Inputs for Automated Driving Function Development

    by Till Temmen, Jasper Debougnoux, Li Li, Björn Krautwig, Tobias Brinkmann, Markus Eisenbarth, Jakob Andert

    The development of AI-driven automated driving functions requires vast amounts of diverse, high-quality data to ensure road safety and reliability. However, both the manual collection of real-world data and creation of 3D environments are costly, time-consuming, and hard to scale. Most automatic environment generation methods still rely heavily on manual effort, and only a few are tailored for Advanced Driver Assistance Systems (ADAS) and Automated Driving Systems (ADS) training and validation. We propose an automated generative framework that learns ground-truth features to reconstruct 3D environments from a road definition and two simple parameters for country and area type. Environment generation is structured into three modules—map-based data generation, semantic city generation, and final detailing. The overall framework is validated by training a perception network on a mixed set of real and synthetic data, validating it solely on real data, and comparing performance to assess the practical value of the environments we generated. By constructing a Pareto front over combinations of training set sizes and real-to-synthetic data ratios, we show that our synthetic data can replace up to 85% of real data without significant quality degradation. Our results demonstrate how multi-layered environment generation frameworks enable flexible and scalable data generation for perception tasks while incorporating ground-truth 3D environment data. This reduces reliance on costly field data and supports automated rapid scenario exploration for finding safety-critical edge cases.


  • Open Access

    3D Environment Generation from Sparse Inputs for Automated Driving Function Development

    by Till Temmen, Jasper Debougnoux, Li Li, Björn Krautwig, Tobias Brinkmann, Markus Eisenbarth, Jakob Andert

    Development of AI-driven automated driving functions requires vast amounts of diverse, high-quality data to ensure road safety and reliability. However, manual collection of real-world data and creation of 3D environments is costly, time-consuming, and hard to scale. Most automatic environment generation methods still rely heavily on manual effort, and only a few are tailored for Advanced Driver Assistance Systems (ADAS) and Automated Driving (AD) training and validation. We propose an automated generative framework that learns real-world features to reconstruct realistic 3D environments from a road definition and two simple parameters for country and area type. Environment generation is structured into three modules - map-based data generation, semantic city generation, and final detailing. The overall framework is validated by training a perception network on a mixed set of real and synthetic data, validating it solely on real data, and comparing performance to assess the practical value of the environments we generated. By constructing a Pareto front over combinations of training set sizes and real-to-synthetic data ratios, we show that our synthetic data can replace up to 90% of real data without significant quality degradation. Our results demonstrate how multi-layered environment generation frameworks enable flexible and scalable data generation for perception tasks while incorporating ground-truth 3D environment data. This reduces reliance on costly field data and supports automated rapid scenario exploration for finding safety-critical edge cases.