Real-time drawing assistance through crowdsourcing
Authors:
Open Access
- 21 July 2013
- journal article
- research article
- Published by Association for Computing Machinery (ACM) in ACM Transactions on Graphics
- Vol. 32 (4) , 1-8
Abstract
We propose a new method for the large-scale collection and analysis of drawings by using a mobile game specifically designed to collect such data. Analyzing this crowdsourced drawing database, we build a spatially varying model of artistic consensus at the stroke level. We then present a surprisingly simple stroke-correction method which uses our artistic consensus model to improve strokes in real-time. Importantly, our auto-corrections run interactively and appear nearly invisible to the user while seamlessly preserving artistic intent. Closing the loop, the game itself serves as a platform for large-scale evaluation of the effectiveness of our stroke correction algorithm.Keywords
Funding Information
- Division of Information and Intelligent Systems (IIS0953985)
- Intel Corporation
- Adobe
- Qualcomm
- National Science Foundation
- Okawa Foundation for Information and Telecommunications
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