Enabling Skilled Human-Computer Interaction After Paralysis via a Wearable sEMG Interface
Authors:
- Dailyn Lisbeth Despradel RumaldoDRDailyn Lisbeth Despradel Rumaldo
- Maxwell MurphyMMMaxwell Murphy
- Luigi BordaLBLuigi Borda
- Najja MarshallNMNajja Marshall
- Emanuele FormentoEFEmanuele Formento
- Mario BräckleinMBMario Bräcklein
- JinHyung LeeJLJinHyung Lee
- Jun YeJYJun Ye
- Peter WalkingtonPWPeter Walkington
- Dano MorrisonDMDano Morrison
- Stephanie NaufelSNStephanie Naufel
- Kriti KackerKKKriti Kacker
Preprint
Abstract
Most individuals with tetraplegia retain some myoelectric function in their forearms, which offers the possibility of using surface electromyographic (sEMG) control for human-computer interaction (HCI). We demonstrate the potential of this approach by showing that people with motor-complete (n=5) and motor-incomplete (n=2) tetraplegia can accurately control myoelectric activity in their forearm to perform discrete button-click and continuous positioning tasks. These control inputs were mapped to the firing rate of motor units detected by a wireless wristband sensor designed for everyday use. Participants completed four testing sessions to assess their speed and accuracy. Motor units that displayed a wide dynamic range in their firing rate performed best during tasks requiring continuous, single-axis control. Interestingly, the level of impairment did not affect performance on the clicking and 1D cursor control tasks. However, those with motor-incomplete injuries showed greater independent control over two motor units than participants with motor-complete injuries, who exhibited stronger coupling between units. Participants also confirmed the practical utility of the device, successfully placing and removing the sEMG wristband on their own and consistently rating it as comfortable and easy to manage. These findings are significant because they offer the first demonstration of motor unit-based control in individuals with cervical spinal cord injury (SCI) using a fully wearable wristband interface, highlighting the feasibility of moving these systems out of the lab and into daily life.Keywords
Funding Information
- Reality Labs at Meta
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