An exploratory study of the role of pervasive environments for promotion of tourism destinations
Authors:
- 22 March 2011
- journal article
- research article
- Published by Emerald Publishing in Journal of Hospitality and Tourism Technology
- Vol. 2 (1) , 50-65
Abstract
Purpose: The aim of this research is to investigate how virtual reality, with emphasis on pervasive environments, might affect tourism choice of a destination, in order to exploit it as a marketing tool to promote tourism destination in a global perspective. In particular, the paper analyzes the case of Calabrian territory (Southern Italy), due to the high archaeological value, heritage of the ancient Magna Graecia culture (VIII cent. B.D.‐I cent. A.D.). Despite this heritage, Calabria has been not fully exploited its resources in a tourism perspective.Design/methodology/approach: The research methodology is based on a qualitative approach, focused on a questionnaire promoted along with tourists. In particular, the authors asked them to explore the pervasive environments which reproduce some Calabrian scenarios, and answer some specific questions related to the experience. The interviews have been processed with the MaxQDA software for the content analysis.Findings: Two aspects of the results emerge from a theoretical standpoint: the role of pervasive environments for improving tourism contents communication; and the influence of pervasive environments on the tourists' destination choice. Furthermore, the use of pervasive environments is efficient especially for the territories with a high archaeological value.Originality/value: The increasing competition among territories forces the tourism industry to develop new strategies for enhancing competitive advantages. This paper studies how pervasive environments might have an impact on the promotion of tourism destinations, which have not been yet fully appraised by the current literature.Keywords
This publication has 45 references indexed in Scilit:
- The effect of perceived trust on electronic commerce: Shopping online for tourism products and services in South KoreaTourism Management, 2011
- Determinants of tourism success for DMOs & destinations: An empirical examination of stakeholders' perspectivesTourism Management, 2010
- Virtual reality: Applications and implications for tourismTourism Management, 2010
- Internet apprehensivenessJournal of Hospitality and Tourism Technology, 2010
- Usability Evaluation of a Calabrian Tourist Visitor Information Center WebsiteInformation Technology & Tourism, 2009
- Modeling roles of subjective norms and eTrust in customers' acceptance of airline B2C eCommerce websitesTourism Management, 2009
- ‘The feeling of exclusion’: Young peoples' perceptions of art galleriesMuseum Management and Curatorship, 2006
- The measurement of tourist destination image: applying a sketch map techniqueInternational Journal of Tourism Research, 2005
- Defining the virtual tourist community: implications for tourism marketingTourism Management, 2002
- Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information TechnologyMIS Quarterly, 1989