A Blueprint for Unraveling Therapeutic Video Game Design
Open Access
- 2 November 2026
- conference paper
- Published by Association for Computing Machinery (ACM)
- p. 14-20
Abstract
No abstract availableFunding Information
- European Research Council (ERC) Synergy grant (810580)
This publication has 54 references indexed in Scilit:
- Can large language models replace humans in systematic reviews? Evaluating GPT‐4's efficacy in screening and extracting data from peer‐reviewed and grey literature in multiple languagesResearch Synthesis Methods, 2024
- Does Digital Game Play Affect Social/Emotional Child Wellbeing?2023
- Examining the synergistic effects of a cognitive control video game and a home-based, self-administered non-invasive brain stimulation on alleviating depression: the DiSCoVeR trial protocolEuropean Archives of Psychiatry and Clinical Neuroscience, 2022
- Are gains in emotional symptoms and emotion-regulation competencies after the REThink therapeutic game maintained in the long run? A 6-month follow-upEuropean Child & Adolescent Psychiatry, 2022
- Creativity and Well‐being: A Meta‐analysisThe Journal of Creative Behavior, 2020
- Is REThink therapeutic game effective in preventing emotional disorders in children and adolescents? Outcomes of a randomized clinical trialEuropean Child & Adolescent Psychiatry, 2018
- Digital game elements, user experience and learning: A conceptual frameworkEducation and Information Technologies, 2018
- Improving late life depression and cognitive control through the use of therapeutic video game technology: A proof-of-concept randomized trialDepression and Anxiety, 2017
- The Motivational Pull of Video Games: A Self-Determination Theory ApproachMotivation and Emotion, 2006
- Intrinsic and Extrinsic Motivations: Classic Definitions and New DirectionsContemporary Educational Psychology, 2000