High-contrast computational caustic design
Authors:
Open Access
- 27 July 2014
- journal article
- research article
- Published by Association for Computing Machinery (ACM) in ACM Transactions on Graphics
- Vol. 33 (4) , 1-11
Abstract
We present a new algorithm for computational caustic design. Our algorithm solves for the shape of a transparent object such that the refracted light paints a desired caustic image on a receiver screen. We introduce an optimal transport formulation to establish a correspondence between the input geometry and the unknown target shape. A subsequent 3D optimization based on an adaptive discretization scheme then finds the target surface from the correspondence map. Our approach supports piecewise smooth surfaces and non-bijective mappings, which eliminates a number of shortcomings of previous methods. This leads to a significantly richer space of caustic images, including smooth transitions, singularities of infinite light density, and completely black areas. We demonstrate the effectiveness of our approach with several simulated and fabricated examples.Keywords
Funding Information
- European Research Council (257453)
This publication has 15 references indexed in Scilit:
- Fabricating BRDFs at high spatial resolution using wave opticsACM Transactions on Graphics, 2013
- The Monge-Ampère equation2013
- Architectural Caustics — Controlling Light with Geometry2013
- Manufacturing and measurement of freeform opticsCIRP Annals, 2013
- Blue noise through optimal transportACM Transactions on Graphics, 2012
- Pixel Art with Refracted Light by Rearrangeable SticksComputer Graphics Forum, 2012
- Goal‐based CausticsComputer Graphics Forum, 2011
- Geometry Construction from Caustic Images2010
- Fabricating microgeometry for custom surface reflectanceACM Transactions on Graphics, 2009
- Minkowski-Type Theorems and Least-Squares ClusteringAlgorithmica, 1998