Wizard of Oz Experimentation for Language Technology Applications: Challenges and Tools
- 9 May 2014
- journal article
- research article
- Published by Oxford University Press (OUP) in Interacting with Computers
- Vol. 27 (6) , 592-615
Abstract
Wizard of Oz (WOZ) is a well-established method for simulating the functionality and user experience of future systems. Using a human wizard to mimic certain operations of a potential system is particularly useful in situations where extensive engineering effort would otherwise be needed to explore the design possibilities offered by such operations. The WOZ method has been widely used in connection with speech and language technologies, but advances in sensor technology and pattern recognition as well as new application areas such as human–robot interaction have made it increasingly relevant to the design of a wider range of interactive systems. In such cases, achieving acceptable performance at the user interface level often hinges on resource-intensive improvements such as domain tuning, which are better done once the overall design is relatively stable. Although WOZ is recognized as a valuable prototyping technique, surprisingly little effort has been put into exploring it from a methodological point of view. Starting from a survey of the literature, this paper presents a systematic investigation and analysis of the design space for WOZ for language technology applications, and proposes a generic architecture for tool support that supports the integration of components for speech recognition and synthesis as well as for machine translation. This architecture is instantiated in WebWOZ—a new web-based open-source WOZ prototyping platform. The viability of generic support is explored empirically through a series of evaluations. Researchers from a variety of backgrounds were able to create experiments, independent of their previous experience with WOZ. The approach was further validated through a number of real experiments, which also helped to identify a number of possibilities for additional support, and flagged potential issues relating to consistency in wizard performance.Keywords
All Related Versions
This publication has 68 references indexed in Scilit:
- Collaboration in Translation: The Impact of Increased Reach on Cross-organisational WorkComputer Supported Cooperative Work (CSCW), 2012
- Translation practice in the workplace: contextual analysis and implications for machine translationMachine Translation, 2011
- Learning human multimodal dialogue strategiesNatural Language Engineering, 2009
- Adapting paper prototyping for designing user interfaces for multiple display environmentsPersonal and Ubiquitous Computing, 2007
- Rapid prototypingCommunications of the ACM, 2005
- Navigational abilities in audial voice-controlled dialogue structuresBehaviour & Information Technology, 1999
- An experimental evaluation of preferences for data entry method in automated telephone servicesBehaviour & Information Technology, 1998
- Speech and gestures for graphic image manipulationACM SIGCHI Bulletin, 1989
- Learning by doing with simulated intelligent helpCommunications of the ACM, 1988
- The 1984 Olympic Message System: a test of behavioral principles of system designCommunications of the ACM, 1987