Development of sandbox components with microservices architecture and design patterns in games
Authors:
- Andhik Ampuh YunantoAYAndhik Ampuh Yunanto
- Fadilah Fahrul HardiansyahFHFadilah Fahrul Hardiansyah
- Adhiemas Andira Anantha PutraAPAdhiemas Andira Anantha Putra
- Maulidan Bagus Afridian RasyidMRMaulidan Bagus Afridian Rasyid
- Siska ArifianiSASiska Arifiani
Open Access
- 13 January 2022
- journal article
- research article
- Published by Elsevier in Procedia Computer Science
- Vol. 197, 354-361
Abstract
No abstract availableKeywords
This publication has 10 references indexed in Scilit:
- Securing microservices and microservice architectures: A systematic mapping studyComputer Science Review, 2021
- Development of First-Person Shooter Game with Survival Maze Based on Virtual Reality2020
- Implementation of Artificial Ant Colony Algorithm (AACA) in dynamic labyrinth generation for android-based 2D gamesJournal of Physics: Conference Series, 2020
- A Complexity Metric for Microservices Architecture Migration2020
- Survival Education for User on Unknown Islands using Simulation Games2019
- Design and Implementation of Educational Game to Improve Arithmetic Abilities for Children2019
- Overcoming Glossophobia Based on Virtual Reality and Heart Rate Sensors2019
- English Education Game using Non-Player Character Based on Natural Language ProcessingProcedia Computer Science, 2019
- Efficiently detecting structural design pattern instances based on ordered sequencesJournal of Systems and Software, 2018
- A survey of model transformation design patterns in practiceJournal of Systems and Software, 2018