Analysis of factors affecting players' performance and perception in multiplayer games
Authors:
Open Access
- 10 October 2005
- conference paper
- Published by Association for Computing Machinery (ACM)
- p. 1-7
Abstract
In this paper we analyse different factors affecting players' perception and performance in multiplayer games. We introduce a mean opinion score metric borrowed from the subjective analysis of audio and video content to classify the player's perceived game quality. With a survey we investigated the player's view on network latency for a variety of games. Furthermore, we examine four different games under different network conditions and collect data on game score and subjective perception from every player. During the evaluation, we investigate the effect of latency and jitter on multiplayer games. We use regression analysis methods to identify coherences between delay, jitter, skill, game score, and the subjective impression of the player. Finally, we compare the results from the survey and the experiments.Keywords
This publication has 6 references indexed in Scilit:
- The effects of latency on online madden NFL football2004
- The effects of loss and latency on user performance in unreal tournament 2003®2004
- Objective and subjective evaluation of the influence of small amounts of delay and jitter on a recent first person shooter game2004
- The effect of latency on user performance in Warcraft III2003
- On the impact of delay on real-time multiplayer games2002
- Network game traffic modelling2002