Class-Wide Positive Behavior Support and Group Contingencies
Authors:
- 23 September 2011
- journal article
- Published by SAGE Publications in Journal of Positive Behavior Interventions
- Vol. 14 (3) , 173-180
Abstract
The Good Behavior Game (GBG) is a powerful group contingency with a history of documented empirical support. The purpose of this study was to compare two interdependent group contingencies, the GBG and a positive variation, the Caught Being Good Game (CBGG), in a school implementing school-wide positive behavior support. A kindergarten and fourth-grade classroom teacher with 17 and 20 students, respectively, implemented both versions of the game in a counterbalanced fashion. Using a withdrawal design, results showed similar effects on disruptive and on-task behaviors. The CBGG is discussed as an effective variation of the GBG that is acceptable to both teachers and students.Keywords
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