The Plausibility Paradox on Interactions with Complex Virtual Objects in Virtual Environments
Open Access
- 4 November 2024
- conference paper
- Published by Association for Computing Machinery (ACM)
- p. 331-338
Abstract
Previous research has investigated the effects of the plausibility paradox using simple objects. We aimed to determine whether this effect also occurs when interacting with complex virtual objects. We conducted a within-subjects experiment to assess whether a mismatch exists between perceived realism and the correct approximation of realism in the behavior of a simulated whip. We compared two whip conditions: the experimental condition using assisted targeting and the control condition, which involved the correct approximation of the behavior of a whip. We found an increase in accuracy using the assisted whip; however, the participants did not perceive any difference in realism between the two conditions. These findings suggest that, at the very least, we can manipulate the physical behavior properties of complex virtual objects without breaking the plausibility of the interaction.Keywords
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