The Royal Corgi
Authors:
Open Access
- 18 April 2015
- conference paper
- Published by Association for Computing Machinery (ACM)
- p. 115-124
Abstract
The eyes are a rich channel for non-verbal communication in our daily interactions. We propose social gaze interaction as a game mechanic to enhance user interactions with virtual characters. We develop a game from the ground-up in which characters are designed to be reactive to the player's gaze in social ways, such as getting annoyed when the player seems distracted or changing their dialogue depending on the player's apparent focus of attention. Results from a qualitative user study provide insights about how social gaze interaction is intuitive for users, elicits deep feelings of immersion, and highlight the players' self-consciousness of their own eye movements through their strong reactions to the charactersKeywords
This publication has 27 references indexed in Scilit:
- Gaze awareness in conversational agentsACM Transactions on Interactive Intelligent Systems, 2013
- Investigating social gaze as an action-perception online performanceFrontiers in Human Neuroscience, 2012
- Gaze controlled gamesUniversal Access in the Information Society, 2009
- For Your Eyes Only: Controlling 3D Online Games by Eye-GazeLecture Notes in Computer Science, 2009
- Attentive Presentation AgentsLecture Notes in Computer Science, 2007
- Gaze cueing of attention: Visual attention, social cognition, and individual differences.Psychological Bulletin, 2007
- GameFlowComputers in Entertainment, 2005
- Understanding other people's actions: Intention and attention.Journal of Experimental Psychology: Human Perception and Performance, 2003
- Eye Gaze Correction with Stereovision for Video-Teleconferencing2002
- Gaze and eye contact: A research review.Psychological Bulletin, 1986