Using in situ research-based design to explore learning module effectiveness and usability in a virtual reality system for workforce training
Authors:
- Marjorie ZielkeMZMarjorie Zielke
- Djakhangir ZakhidovDZDjakhangir Zakhidov
- Erik DeFriesEDErik DeFries
- Malavika Prasad ShringarpureMSMalavika Prasad Shringarpure
- Rudy AvilaRARudy Avila
- Jacob KeulJKJacob Keul
- Dean CarpenterTurnerDCDean CarpenterTurner
- Stacy HargroveSHStacy Hargrove
- Sabrina BatemanSBSabrina Bateman
- Christopher YoungCYChristopher Young
Open Access
- 6 September 2024
- journal article
- research article
- Published by Springer Nature in Virtual Reality
- Vol. 28 (4) , 1-18
Abstract
This study examines the implementation and effectiveness of Virtual Reality (VR) into employee communication training for Texas Department of Transportation employees. The study also explores the impact of iterative, in situ research-based design on VR system usability, and potential relationships between the usability and ergonomics of VR devices, and user receptiveness to VR content. For this work we adapt the definition of in situ to mean a learning activity that takes place in the location or environment where the participants will actually be trained. Following the pandemic, many office-based workers adopted hybrid-remote work formats (Yang, Kim, & Hong, 2023), necessitating updated approaches to employee training and instruction which VR may provide. Further, VR may offer opportunities for private role-play for employee communication practice, as well as an overall more high-fidelity learning opportunity. Findings indicate that VR is an effective and engaging solution for workforce and management communication training, and that hardware configurations influence overall employee enthusiasm for VR-based training.Keywords
Funding Information
- Texas Department of Transportation
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