Design and Implementation of Practical Bidirectional Texture Function Measurement Devices Focusing on the Developments at the University of Bonn
Open Access
Abstract
Understanding as well as realistic reproduction of the appearance of materials play an important role in computer graphics, computer vision and industry. They enable applications such as digital material design, virtual prototyping and faithful virtual surrogates for entertainment, marketing, education or cultural heritage documentation. A particularly fruitful way to obtain the digital appearance is the acquisition of reflectance from real-world material samples. Therefore, a great variety of devices to perform this task has been proposed. In this work, we investigate their practical usefulness. We first identify a set of necessary attributes and establish a general categorization of different designs that have been realized. Subsequently, we provide an in-depth discussion of three particular implementations by our work group, demonstrating advantages and disadvantages of different system designs with respect to the previously established attributes. Finally, we survey the existing literature to compare our implementation with related approaches.Keywords
This publication has 60 references indexed in Scilit:
- SBAACM Transactions on Mathematical Software, 2009
- State-of-The-Art and Applications of 3D Imaging Sensors in Industry, Cultural Heritage, Medicine, and Criminal InvestigationSensors, 2009
- Photo‐realistic Rendering of Metallic Car Paint from Image‐Based MeasurementsComputer Graphics Forum, 2008
- Development and Calibration of a Gonio-Spectral Imaging System for Measuring Surface ReflectionIEICE Transactions on Information and Systems, 2006
- Modeling and rendering of quasi-homogeneous materialsACM Transactions on Graphics, 2005
- Color filter array demosaicking: New method and performance measuresIEEE Transactions on Image Processing, 2003
- Estimation-theoretic approach to dynamic range enhancement using multiple exposuresJournal of Electronic Imaging, 2003
- A lighting reproduction approach to live-action compositingACM Transactions on Graphics, 2002
- Image-based 3D photography using opacity hullsACM Transactions on Graphics, 2002
- A flexible new technique for camera calibrationIEEE Transactions on Pattern Analysis and Machine Intelligence, 2000