A Pilot Study of Game Design in the Unity Environment as an Example of the Use of Neurogaming on the Basis of Brain–Computer Interface Technology to Improve Concentration
Open Access
Abstract
The article describes the practical use of Unity technology in neurogaming. For this purpose, the article describes Unity technology and brain–computer interface (BCI) technology based on the Emotiv EPOC + NeuroHeadset device. The process of creating the game world and the test results for the use of a device based on the BCI as a control interface for the created game are also presented. The game was created in the Unity graphics engine and the Visual Studio environment in C#. The game presented in the article is called “NeuroBall” due to the player’s object, which is a big red ball. The game will require full focus to make the ball move. The game will aim to improve the concentration and training of the user’s brain in a user-friendly environment. Through neurogaming, it will be possible to exercise and train a healthy brain, as well as diagnose and treat various symptoms of brain disorders. The project was entirely created in the Unity graphics engine in Unity version 2020.1.Keywords
This publication has 18 references indexed in Scilit:
- A review of disability EEG based wheelchair control system: Coherent taxonomy, open challenges and recommendationsComputer Methods and Programs in Biomedicine, 2018
- The Effects of Audiovisual Inputs on Solving the Cocktail Party Problem in the Human Brain: An fMRI StudyCerebral Cortex, 2018
- Investigating the Role of Alpha and Beta Rhythms in Functional Motor NetworksNeuroscience, 2018
- Towards a Hybrid BCI Gaming Paradigm Based on Motor Imagery and SSVEPInternational Journal of Human–Computer Interaction, 2018
- EEG-Based Quantification of Cortical Current Density and Dynamic Causal Connectivity Generalized across Subjects Performing BCI-Monitored Cognitive TasksFrontiers in Neuroscience, 2017
- EEG correlates of video game experience and user profile in motor-imagery-based brain–computer interactionThe Visual Computer, 2016
- Augmented Reality of Technological Environment in Correlation with Brain Computer Interfaces for Control Processes2014
- The influence of plant diversity on people’s perception and aesthetic appreciation of grassland vegetationBiological Conservation, 2010
- The psychological benefits of indoor plants: A critical review of the experimental literatureJournal of Environmental Psychology, 2009
- Temporal classification of multichannel near-infrared spectroscopy signals of motor imagery for developing a brain–computer interfaceNeuroImage, 2007