Amortized supersampling
Authors:
Open Access
- 1 December 2009
- journal article
- conference paper
- Published by Association for Computing Machinery (ACM) in ACM Transactions on Graphics
- Vol. 28 (5) , 1-12
Abstract
We present a real-time rendering scheme that reuses shading samples from earlier time frames to achieve practical antialiasing of procedural shaders. Using a reprojection strategy, we maintain several sets of shading estimates at subpixel precision, and incrementally update these such that for most pixels only one new shaded sample is evaluated per frame. The key difficulty is to prevent accumulated blurring during successive reprojections. We present a theoretical analysis of the blur introduced by reprojection methods. Based on this analysis, we introduce a nonuniform spatial filter, an adaptive recursive temporal filter, and a principled scheme for locally estimating the spatial blur. Our scheme is appropriate for antialiasing shading attributes that vary slowly over time. It works in a single rendering pass on commodity graphics hardware, and offers results that surpass 4x4 stratified supersampling in quality, at a fraction of the cost.Keywords
This publication has 26 references indexed in Scilit:
- Automated reprojection-based pixel shader optimizationACM Transactions on Graphics, 2008
- Frame Sequential Interpolation for Discrete Level‐of‐Detail RenderingComputer Graphics Forum, 2008
- The holodeck ray cacheACM Transactions on Graphics, 1999
- Radiance interpolants for accelerated bounded-error ray tracingACM Transactions on Graphics, 1999
- Sampling procedural shaders using affine arithmeticACM Transactions on Graphics, 1998
- Generating exact ray-traced animation frames by reprojectionIEEE Computer Graphics and Applications, 1995
- Reconstruction filters in computer-graphicsACM SIGGRAPH Computer Graphics, 1988
- Two algorithms for taking advantage of temporal coherence in ray tracingThe Visual Computer, 1988
- The Reyes image rendering architectureACM SIGGRAPH Computer Graphics, 1987
- ClampingACM SIGGRAPH Computer Graphics, 1982