Virtual Sand Box:Development of an Application of Virtual Environments for Clinical Medicine

Authors:
  • KSKimiko Shirakawa
    Kimiko Shirakawa
  • MHMichitaka Hirose
    Michitaka Hirose
  • KNKenji Nihei
    Kenji Nihei
  • RHRyugo KijimaFaculty of Engineering, University of Tokyo, 7-3-1 Hongo, Bunkyo-ku, Tokyo 113, Japan.Kimiko ShirakawaDepartment of Developmental Psychology, National Children's Hospital, 3-35-31 Taisidou, Setagaya-ku, Tokyo 154, Japan.Michitaka HiroseFaculty
    Ryugo KijimaFaculty of Engineering, University of Tokyo, 7-3-1 Hongo, Bunkyo-ku, Tokyo 113, Japan.Kimiko ShirakawaDepartment of Developmental Psychology, National Children's Hospital, 3-35-31 Taisidou, Setagaya-ku, Tokyo 154, Japan.Michitaka HiroseFaculty
  • KGKalman Glantz
    Kalman Glantz
  • NDNathaniel I. Durlach
    Nathaniel I. Durlach
  • RBRosalind C. Barnett
    Rosalind C. Barnett
  • WAWalter A. Aviles
    Walter A. Aviles

Abstract
The sand play technique (Sandspiel) has often been used in psychological treatments. The primary purpose of this study was to construct a practical virtual environment to support the application of this technique with computers. The prototype application called “Virtual Sand Box” was developed to test the Sand Play Technique in the diagnosis and treatment of autistic patients. The display system and input device are discussed. A detailed description is also provided for how a virtual environment was constructed to cater input systems into output systems in order to facilitate manipulation tasks for the user. Experimental results gave insight into the feasibility and advantages of applying virtual reality technology to clinical medicine, particularly with respect to the diagnosis of the people with psychological and psychiatric sicknesses such as autism and neurosis.