Learning a Generative Model for Multi‐Step Human‐Object Interactions from Videos
- 1 May 2019
- journal article
- research article
- Published by Wiley in Computer Graphics Forum
- Vol. 38 (2) , 367-378
Abstract
Creating dynamic virtual environments consisting of humans interacting with objects is a fundamental problem in computer graphics. While it is well‐accepted that agent interactions play an essential role in synthesizing such scenes, most extant techniques exclusively focus on static scenes, leaving the dynamic component out. In this paper, we present a generative model to synthesize plausible multi‐step dynamic human‐object interactions. Generating multi‐step interactions is challenging since the space of such interactions is exponential in the number of objects, activities, and time steps. We propose to handle this combinatorial complexity by learning a lower dimensional space of plausible human‐object interactions. We use action plots to represent interactions as a sequence of discrete actions along with the participating objects and their states. To build action plots, we present an automatic method that uses state‐of‐the‐art computer vision techniques on RGB videos in order to detect individual objects and their states, extract the involved hands, and recognize the actions performed. The action plots are built from observing videos of everyday activities and are used to train a generative model based on a Recurrent Neural Network (RNN). The network learns the causal dependencies and constraints between individual actions and can be used to generate novel and diverse multi‐step human‐object interactions. Our representation and generative model allows new capabilities in a variety of applications such as interaction prediction, animation synthesis, and motion planning for a real robotic agent.Keywords
This publication has 37 references indexed in Scilit:
- Sketch2SceneACM Transactions on Graphics, 2013
- Learning human activities and object affordances from RGB-D videosThe International Journal of Robotics Research, 2013
- Synthesis of concurrent object manipulation tasksACM Transactions on Graphics, 2012
- An interactive approach to semantic modeling of indoor scenes with an RGBD cameraACM Transactions on Graphics, 2012
- Example-based synthesis of 3D object arrangementsACM Transactions on Graphics, 2012
- Continuous character control with low-dimensional embeddingsACM Transactions on Graphics, 2012
- Interactive furniture layout using interior design guidelinesACM Transactions on Graphics, 2011
- Make it homeACM Transactions on Graphics, 2011
- Constraint-based motion optimization using a statistical dynamic modelACM Transactions on Graphics, 2007
- Synthesizing animations of human manipulation tasksACM Transactions on Graphics, 2004