SparseSoftDECA — Efficient high-resolution physics-based facial animation from sparse landmarks
Authors:
Open Access
- 1 March 2024
- journal article
- research article
- Published by Elsevier in Computers & Graphics
- Vol. 119
Abstract
No abstract availableKeywords
Funding Information
- Bundesministerium für Forschung, Technologie und Raumfahrt (16SV8785)
- Bundesministerium für Bildung und Forschung Dienststelle Berlin
This publication has 41 references indexed in Scilit:
- Instant Volumetric Head Avatars2023
- Neural Head Avatars from Monocular RGB Videos2022
- I M Avatar: Implicit Morphable Head Avatars from Videos2022
- OSSO: Obtaining Skeletal Shape from Outside2022
- RigNeRF: Fully Controllable Neural 3D Portraits2022
- High-Quality Face Capture Using Anatomical Muscles2019
- A Style-Based Generator Architecture for Generative Adversarial Networks2019
- Enriching Facial Blendshape Rigs with Physical SimulationComputer Graphics Forum, 2017
- BlendForces: A Dynamic Framework for Facial AnimationComputer Graphics Forum, 2016
- The Graph Neural Network ModelIEEE Transactions on Neural Networks, 2008