Simple and Fast Compression of 3D Meshes

Authors:
  • GSGiseok Son
    Giseok Son
  • BMByeongwook Min
    Byeongwook Min
  • DKDaiyong Kim
    Daiyong Kim
  • HKHyungyu Kim
    Hyungyu Kim
  • EJEuee S. Jang
    Euee S. Jang

Abstract
For transmission and storage purposes, compression of 3D models is an indispensable component in graphics applications. Many existing compression schemes sacrificed computational complexity for compression efficiency. On the other hand, low computational complexity is the most sought functionality from the industry as of today. In this paper, we proposed a simple and fast compression method with low complexity. With a slight increase of compressed data size, the proposed method showed about four times faster in encoding time and about twice faster in decoding from the experimental results.