Competitive and Cooperative Player-Oriented GWAPs for Enhancing Crowdsourcing Campaigns – An Evidence-Based Synthesis
Open Access
- 4 August 2025
- journal article
- Published by Taylor & Francis in International Journal of Human–Computer Interaction
- Vol. 42 (4) , 2647-2673
Abstract
No abstract availableFunding Information
- European Social Fund Plus
This publication has 60 references indexed in Scilit:
- Cognitive personalization for online microtask labor platforms: A systematic literature reviewUser Modeling and User-Adapted Interaction, 2023
- Investigating the Effectiveness of Gamification on Group Cohesion, Attitude, and Academic Achievement in Collaborative Learning EnvironmentsTechTrends, 2019
- GARUSO: a gamification approach for involving stakeholders outside organizational reach in requirements engineeringRequirements Engineering, 2019
- Design Principles for Systematic Search Systems: A Holistic Synthesis of a Rigorous Multi-cycle Design Science Research JourneyBusiness & Information Systems Engineering, 2018
- A Gamification and Objectivity Based Approach to Improve Users Motivation in Mobile Crowd Sensing2018
- Coverage of highly-cited documents in Google Scholar, Web of Science, and Scopus: a multidisciplinary comparisonScientometrics, 2018
- Motivational Difference Across Gameplay Mechanics: An Investigation in Crowdsourcing Mobile Content2017
- Does it matter how you play? The effects of collaboration and competition among players of human computation gamesJournal of the Association for Information Science and Technology, 2017
- Personality, motivations, and information quality: A comparative study across games for human computationProceedings of the Association for Information Science and Technology, 2016
- Using the Computer Game “FoldIt” to Entice Students to Explore External Representations of Protein Structure in a Biochemistry Course for NonmajorsBiochemistry and Molecular Biology Education, 2013