A new adaptive VR-based exergame for hand rehabilitation after stroke
- 26 September 2023
- journal article
- research article
- Published by Springer Nature in Multimedia Systems
- Vol. 29 (6) , 3385-3402
Abstract
No abstract availableKeywords
This publication has 61 references indexed in Scilit:
- Additional Virtual Reality Training Using Xbox Kinect in Stroke Survivors with HemiplegiaAmerican Journal of Physical Medicine & Rehabilitation, 2013
- Réalité virtuelle et rééducationKinésithérapie, la Revue, 2012
- Arm Motor Recovery Using a Virtual Reality Intervention in Chronic StrokeNeurorehabilitation and Neural Repair, 2012
- EEG signals classification using the K-means clustering and a multilayer perceptron neural network modelExpert Systems with Applications, 2011
- Virtual Reality and Serious Games in Healthcare2011
- Exercises for paretic upper limb after stroke: A combined virtual-reality and telemedicine approachJournal of Rehabilitation Medicine, 2009
- Optimising engagement for stroke rehabilitation using serious gamesThe Visual Computer, 2009
- Virtual Rehabilitation in an Activity Centre for Community-Dwelling Persons with StrokeCerebrovascular Diseases, 2008
- Robotic techniques for upper limb evaluation and rehabilitation of stroke patientsIEEE Transactions on Neural Systems and Rehabilitation Engineering, 2005
- Arm function after stroke. An evaluation of grip strength as a measure of recovery and a prognostic indicator.Journal of Neurology, Neurosurgery & Psychiatry, 1989