Synchronization in Virtual Realities

Authors:
  • MFMartin Friedmann
    Martin Friedmann
  • APAlex Pentland
    Alex Pentland
  • MEMartin FriedmannVision and Modeling Group, The Media Lab, Massachusetts Institute of Technology, Room E15-389, 20 Ames St., Cambridge, Massachusetts 02139.Thad StarnerVision and Modeling Group, The Media Lab, Massachusetts Institute of Technology, Room E1
    Martin FriedmannVision and Modeling Group, The Media Lab, Massachusetts Institute of Technology, Room E15-389, 20 Ames St., Cambridge, Massachusetts 02139.Thad StarnerVision and Modeling Group, The Media Lab, Massachusetts Institute of Technology, Room E1
  • GWGregory F. Welch
    Gregory F. Welch
  • ALAndrew Liu
    Andrew Liu

Abstract
Interactive graphics, and especially virtual reality systems, require synchronization of sight, sound, and user motion if they are to be convincing and natural. We present a solution to the synchronization problem that is based on optimal estimation methods.