On the Use of Virtual Animals with Artificial Fear in Virtual Environments
- 1 February 2007
- journal article
- research article
- Published by Springer Nature in New Generation Computing
- Vol. 25 (2) , 145-169
Abstract
No abstract availableKeywords
This publication has 16 references indexed in Scilit:
- Let’s Run for It!: Conspecific Emotional Flocking Triggered via Virtual Pheromones2003
- From robot dreams to realityNature, 2000
- Measuring Presence in Virtual Environments: A Presence QuestionnairePRESENCE: Virtual and Augmented Reality, 1998
- 5-α-androst-16en-3α-on: A male pheromone? A brief reportEthology and Sociobiology, 1993
- Four systems for emotion activation: Cognitive and noncognitive processes.Psychological Review, 1993
- Being There: The Subjective Experience of PresencePRESENCE: Virtual and Augmented Reality, 1992
- Flocks, herds and schools: A distributed behavioral modelACM SIGGRAPH Computer Graphics, 1987
- Particle systems—a technique for modeling a class of fuzzy objects1983
- Odor detection curves for n-pentanoic acid in dogs and humansChemical Senses, 1981
- The functional organization of behaviourAnimal Behaviour, 1976