Low-cost model reconstruction from image sequences
Authors:
Open Access
- 5 November 2001
- conference paper
- Published by Association for Computing Machinery (ACM)
- p. 131-135
Abstract
A system that constructs a three dimensional model using two dimensional images taken from multiple view-points is presented. This system improves upon existing work by including several optimisations and extensions to cater for poor lighting. This system was developed with the modeling of African artworks in mind. As these artifacts are often located in remote areas, our system has to be robust enough to deal with less than ideal lighting conditions.The images used as input are obtained by filming an object, which is being rotated on a turntable. The modeling process begins with the extraction of "silhouettes" from the input images. These silhouettes are used in conjunction with the camera model to construct a volumetric representation. Following this, a surface model, consisting of a triangular mesh, is created. Finally, the surface model is texture mapped.Keywords
This publication has 9 references indexed in Scilit:
- Silhouette clipping2000
- The digital Michelangelo project2000
- Multiresolution textures from image sequencesIEEE Computer Graphics and Applications, 1997
- A signal processing approach to fair surface design1995
- How far 3D shapes can be understood from 2D silhouettesIEEE Transactions on Pattern Analysis and Machine Intelligence, 1995
- Robust and fast modeling of 3D natural objects from multiple views1994
- Marching cubes: A high resolution 3D surface construction algorithmACM SIGGRAPH Computer Graphics, 1987
- What Does the Occluding Contour Tell Us about Solid Shape?Perception, 1984
- A system for extracting three-dimensional measurements from a stereo pair of TV camerasComputer Graphics and Image Processing, 1978