Pandemic induced remote learning increases need for mobile game-based learning to engage learners
- 17 November 2020
- journal article
- research article
- Published by Springer Nature in Educational Technology Research and Development
- Vol. 69 (1) , 185-188
Abstract
No abstract availableKeywords
This publication has 9 references indexed in Scilit:
- Applying digital escape rooms infused with science teaching in elementary school: Learning performance, learning motivation, and problem-solving abilityThinking Skills and Creativity, 2020
- The research we have is not the research we needEducational Technology Research and Development, 2020
- Collaboration and fuzzy-modeled personalization for mobile game-based learning in higher educationComputers & Education, 2020
- A critical review of 13 years of mobile game-based learningEducational Technology Research and Development, 2017
- Look at me and pay attention! A study on the relation between visibility and attention in weblecturesComputers & Education, 2016
- Interaction between gaming and multistage guiding strategies on students' field trip mobile learning performance and motivationBritish Journal of Educational Technology, 2015
- The Relationship Between Sample Sizes and Effect Sizes in Systematic Reviews in EducationEducational Evaluation and Policy Analysis, 2009
- Instructional-Design Theories and Models, Volume III2009
- Intrinsic motivation and the process of learning: Beneficial effects of contextualization, personalization, and choice.Journal of Educational Psychology, 1996