Longitudinal predictors for incidence of internet gaming disorder among adolescents: The roles of time spent on gaming and depressive symptoms
- 1 October 2021
- journal article
- research article
- Published by Wiley in Journal of Adolescence
- Vol. 92 (1) , 1-9
Abstract
Introduction: Internet gaming disorder (IGD) was popular among adolescents worldwide, but whether some associated factors could contribute to the development of IGD was unclear. This longitudinal study explored the temporal stability of IGD over one year and determined the predictors for IGD incidence.Methods: Participants were 1121 adolescents from six junior high schools in Shanghai, China (50.6% males; median age = 13.0 years). The baseline and follow‐up questionnaire survey measured IGD, time spent on gaming, depressive symptoms, insomnia condition, substance use and background variables from 7th to 8th grade. Multivariate logistic regression analysis was conducted to test the associations between other factors and IGD incidence.Results: IGD incidence was 7.7% at one‐year follow‐up. Gender, family financial condition, parental educational level, time spent on gaming, insomnia condition and depressive symptoms were associated with IGD incidence in univariate analysis, whereas only gender, family financial condition, time spent on gaming and depressive symptoms were associated with IGD incidence in multivariate logistic regression.Conclusions: IGD might persist for years during adolescence. After controlling for sociodemographic factors, time spent on gaming and depressive symptoms were independent predictors for IGD incidence.Keywords
This publication has 39 references indexed in Scilit:
- The Internet Gaming Disorder Scale.Psychological Assessment, 2015
- Regular gaming behavior and internet gaming disorder in European adolescents: results from a cross-national representative survey of prevalence, predictors, and psychopathological correlatesEuropean Child & Adolescent Psychiatry, 2014
- The (co-)occurrence of problematic video gaming, substance use, and psychosocial problems in adolescentsJournal of Behavioral Addictions, 2014
- Is video gaming, or video game addiction, associated with depression, academic achievement, heavy episodic drinking, or conduct problems?Journal of Behavioral Addictions, 2014
- Sleep problems: predictor or outcome of media use among emerging adults at university?Journal of Sleep Research, 2014
- Patient Health Questionnaire for School-Based Depression Screening Among Chinese AdolescentsPediatrics, 2014
- Problematic computer game use among adolescents, younger and older adultsAddiction, 2012
- Assessing insomnia in adolescents: Comparison of Insomnia Severity Index, Athens Insomnia Scale and Sleep Quality IndexSleep Medicine, 2011
- Online video game addiction: identification of addicted adolescent gamersAddiction, 2010
- The PHQ-9Journal of General Internal Medicine, 2001