Disassembling gamification
Open Access
- 27 April 2013
- conference paper
- Published by Association for Computing Machinery (ACM)
- p. 1137-1142
Abstract
Interest in gamification is growing steadily. But as the underlying mechanisms of gamification are not well understood yet, a closer examination of a gamified activity’s meaning and individual game design elements may provide more insights. We examine the effects of points – a basic element of gamification, – and meaningful framing – acknowledging participants’ contribution to a scientific cause, – on intrinsic motivation and performance in an online image annotation task. Based on these findings, we discuss implications and opportunities for future research on gamificationKeywords
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