Augmenting the virtual domain with physical and social elements
Authors:
Open Access
- 2 September 2004
- conference paper
- Published by Association for Computing Machinery (ACM)
- Vol. 2 (4) , 163-172
Abstract
In this paper, means of enriching computer entertainment experiences by emphasizing physical and social game elements are discussed. A conceptual framework in which the relations between the virtual, the physical, and the social domains are modelled is presented. Interfaces that mediate between the domains are discussed along with a complementary software architecture that helps developing hybrid computer games. Finally, sample games that follow the approach of physical and social augmentation are presentedKeywords
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