BPM Education: Updating the Competency Landscape and Innovation in Teaching with the BPM Wheel Serious Game
- 2 July 2026
- book chapter
- Published by Springer Nature
- p. 372-394
Abstract
No abstract availableKeywords
This publication has 12 references indexed in Scilit:
- PYP4Training: designing digital games for business process trainingBusiness Process Management Journal, 2024
- Promoting Professional Competencies Through Interdisciplinary PBL: An Experience Report in Computing Higher Education2023
- Using Formative Assessment and Feedback to Train Novice Modelers in Business Process Modeling2023
- Supporting the Process of Learning and Teaching Process ModelsIEEE Transactions on Learning Technologies, 2020
- Advanced Process Modeling2018
- Fundamentals of Business Process Management2018
- Business Process Management in the ClassroomJournal of Cases on Information Technology, 2017
- A Framework for Embedding Analytics in a Business Process2015
- Replication types2014
- Towards an understanding of real-time continuous feedback from simulation gamesInteractive Technology and Smart Education, 2014