VR immersion: An Experiential approach to teach Accessibility and Inclusion in Computing Education
Open Access
- 9 July 2026
- conference paper
- Published by Association for Computing Machinery (ACM)
- p. 827-828
Abstract
No abstract availableFunding Information
- RTP Scholarship (doi.org\/10.82133\/C42F-K220)
- ARC Laureate Fellowship (FL190100035)
This publication has 6 references indexed in Scilit:
- Considerations for VR Integration into Human-Centered Computing EducationACM Transactions on Computing Education, 2026
- Accessibility and Inclusivity in I.S. Design for Students in Computing Education2025
- Building “Design Empathy” for People with Disabilities: an Unsolved Challenge in HCI Education2023
- Teaching Inclusive Thinking to Undergraduate Students in Computing Programs2018
- How do professionals who create computing technologies consider accessibility?2012
- First Person Experience of Body Transfer in Virtual RealityPLOS ONE, 2010