SmartVR Pointer: Using Smartphones and Gaze Orientation for Selection and Navigation in Virtual Reality
Open Access
Abstract
Some of the barriers preventing virtual reality (VR) from being widely adopted are the cost and unfamiliarity of VR systems. Here, we propose that in many cases, the specialized controllers shipped with most VR head-mounted displays can be replaced by a regular smartphone, cutting the cost of the system, and allowing users to interact in VR using a device they are already familiar with. To achieve this, we developed SmartVR Pointer, an approach that uses smartphones to replace the specialized controllers for two essential operations in VR: selection and navigation by teleporting. In SmartVR Pointer, a camera mounted on the head-mounted display (HMD) is tilted downwards so that it points to where the user will naturally be holding their phone in front of them. SmartVR Pointer supports three selection modalities: tracker based, gaze based, and combined/hybrid. In the tracker-based SmartVR Pointer selection, we use image-based tracking to track a QR code displayed on the phone screen and then map the phone’s position to a pointer shown within the field of view of the camera in the virtual environment. In the gaze-based selection modality, the user controls the pointer using their gaze and taps on the phone for selection. The combined technique is a hybrid between gaze-based interaction in VR and tracker-based Augmented Reality. It allows the user to control a VR pointer that looks and behaves like a mouse pointer by moving their smartphone to select objects within the virtual environment, and to interact with the selected objects using the smartphone’s touch screen. The touchscreen is used for selection and dragging. The SmartVR Pointer is simple and requires no calibration and no complex hardware assembly or disassembly. We demonstrate successful interactive applications of SmartVR Pointer in a VR environment with a demo where the user navigates in the virtual environment using teleportation points on the floor and then solves a Tetris-style key-and-lock challenge.Keywords
All Related Versions
Funding Information
- Memorial University of Newfoundland’s School of Graduate Studies’ Graduate Officer (GO) Awards
This publication has 19 references indexed in Scilit:
- Bringing full-featured mobile phone interaction into virtual realityComputers & Graphics, 2021
- New design and comparative analysis of smartwatch metaphor-based hand gestures for 3D navigation in mobile virtual realityMultimedia Tools and Applications, 2018
- Watchcasting: Freehand 3D interaction with off-the-shelf smartwatch2017
- An arm-mounted inertial controller for 6DOF input: Design and evaluation2017
- TickTockRay2016
- Smartwatch-assisted robust 6-DOF hand tracker for object manipulation in HMD-based augmented reality2016
- GyroWand2015
- Smartcasting2014
- Interaction techniques for HMD-HHD hybrid AR systems2013
- Poster: Virtual reality interaction using mobile devices2013