Multitasking Across Physical and Virtual Displays: The Effect of Spatial Discontinuity and Task Load
- 30 March 2026
- journal article
- Published by Institute of Electrical and Electronics Engineers (IEEE) in IEEE Transactions on Visualization and Computer Graphics
- Vol. 32 (5) , 3945-3955
Abstract
Optical see-through head-mounted displays (OST-HMDs) allow users to interact with both physical and virtual displays overlaid in the real world within augmented reality (AR) environments. When arranging these displays in space, spatial discontinuity—such as differences in viewing distance or lateral separation in the visual field—may occur. This study examined the effects of displays' spatial discontinuities on multitasking performance and perceived workload in AR, as well as how these effects were influenced by task load. Participants completed a multitasking simulation with four tasks distributed across physical and virtual displays under four display configurations: two configurations with spatial discontinuity, one cross-display configuration without discontinuity, and a baseline configuration where all tasks were shown on the physical display. Each configuration was tested under two task load levels. Results showed that OST-HMD-supported AR significantly impaired multitasking performance, regardless of whether spatial discontinuity between virtual and physical displays was present. Introducing display discontinuities through small depth separations or alignment offsets produced no additional significant influence on performance. The AR configurations also shown increased perceived workload than the baseline, but spatial discontinuity did not significantly affect workload ratings. Task load modulated the effect of display configurations on performance as well as physical and frustration ratings of the perceived workload.Keywords
This publication has 56 references indexed in Scilit:
- Optimal information position in OST-HMDs: The effect of eccentricity and direction across two types of AR informationInternational Journal of Human-Computer Studies, 2025
- Augmented reality guided autonomous assembly system: A novel framework for assembly sequence input validations and creation of virtual content for AR instructions developmentJournal of Manufacturing Systems, 2023
- Supporting Construction and Architectural Visualization Through BIM and AR/VR: A Systematic Literature Review2023
- Singleton effect decreases under time pressure: An fNIRS studyBrain and Cognition, 2023
- Optical see-through augmented reality can induce severe motion sicknessDisplays, 2022
- A narrative review of immersive virtual reality’s ergonomics and risks at the workplace: cybersickness, visual fatigue, muscular fatigue, acute stress, and mental overloadVirtual Reality, 2022
- A head mounted augmented reality design practice for maintenance assembly: Toward meeting perceptual and cognitive needs of AR usersApplied Ergonomics, 2022
- Augmented Reality as a research tool: investigating cognitive-motor dual-task during outdoor navigationInternational Journal of Human-Computer Studies, 2021
- A systematic review of augmented reality applications in maintenanceRobotics and Computer-Integrated Manufacturing, 2018
- Experimental research into human cognitive processing in an augmented reality environment for embedded training systemsVirtual Reality, 2000