Task scheduling in distributed system for photorealistic rendering
Authors:
- 1 January 2010
- conference paper
- Published by Institute of Electrical and Electronics Engineers (IEEE)
- p. 43-47
Abstract
Today Computer graphics belongs to intensive developing areas of informatics. For realization calculations imaging of 3D objects in computer graphics are needs high efficient computers, which enable user to work with graphic information. One option to achieve needed power for photorealistic imaging is to use distributed systems. By planning system is considered static assigning and sharing of scene based on areas. This project will make imaging more effective from time aspect in distributed systems, because nod utilization will be balanced.Keywords
This publication has 2 references indexed in Scilit:
- Massive-Model Rendering Techniques: A TutorialIEEE Computer Graphics and Applications, 2007
- Applying Ray Tracing for Virtual Reality and Industrial Design2006