Intermediality between Games and Fiction: The “Ludology vs. Narratology” Debate in Computer Game Studies: A Response to Gonzalo Frasca
Open Access
- 1 December 2014
- journal article
- Published by Springer Nature in Acta Universitatis Sapientiae, Film and Media Studies
- Vol. 9 (1) , 171-188
Abstract
In the last ten or fourteen years there has been a debate among the so called ludologists and narratologists in Computer Games Studies as to what is the best methodological approach for the academic study of electronic games. The aim of this paper is to propose a way out of the dilemma, suggesting that both ludology and narratology can be helpful methodologically. However, there is need for a wider theoretical perspective, that of semiotics, in which both approaches can be operative. The semiotic perspective proposed allows research in the field to focus on the similarities between games and traditional narrative forms (since they share narrativity to a greater or lesser extent) as well as on their difference (they have different degrees of interaction); it will facilitate communication among theorists if we want to understand each other when talking about games and stories, and it will lead to a better understanding of the hybrid nature of the medium of game. In this sense the present paper aims to complement Gonzalo Frasca’s reconciliatory attempt made a few years back and expand on his proposal.Keywords
This publication has 5 references indexed in Scilit:
- An Introduction to Game Studies: Games in Culture2008
- The Game of Literature and Some Literary GamesNew Literary History, 1977
- Games and Play in Modern American FictionContemporary Literature, 1976
- Man, Play, and Games.American Sociological Review, 1963
- Homo Ludens: A Study of the Play-Element in Culture.American Sociological Review, 1951