Multiresolution Surface Representation Based on Displacement Volumes
Authors:
- 1 September 2003
- journal article
- Published by Wiley in Computer Graphics Forum
- Vol. 22 (3) , 483-491
Abstract
We propose a new representation for multiresolution models which uses volume elements enclosed between thedifferent resolution levels to encode the detail information. Keeping these displacement volumes locally constantduring a deformation of the base surface leads to a natural behaviour of the detail features. The correspondingreconstruction operator can be implemented efficiently by a hierarchical iterative relaxation scheme, providingclose to interactive response times for moderately complex models. Based on this representation we implement a multiresolution editing tool for irregular polygon meshes that allowsthe designer to freely edit the base surface of a multiresolution model without having to care about self‐intersectionsin the respective detailed surface. We demonstrate the effectiveness and robustness of the reconstructionby several examples with real‐world data.Keywords
This publication has 25 references indexed in Scilit:
- Intrinsic Parameterizations of Surface MeshesComputer Graphics Forum, 2002
- Stable real-time deformations2002
- A Novel Volume Constrained Smoothing Method for MeshesGraphical Models, 2002
- A framework for facial surgery simulation2002
- Multiresolution hierarchies on unstructured triangle meshesComputational Geometry, 1999
- Surface fitting with hierarchical splinesACM Transactions on Graphics, 1995
- Realistic modeling for facial animation1995
- Computing Discrete Minimal Surfaces and Their ConjugatesExperimental Mathematics, 1993
- Extended free-form deformation: a sculpturing tool for 3D geometric modeling1990
- Hierarchical B-spline refinementACM SIGGRAPH Computer Graphics, 1988