Gaming Methods in Engineering Systems Research
Authors:
- 2 November 2017
- journal article
- research article
- Published by Wiley in Systems Engineering
- Vol. 20 (6) , 542-552
Abstract
Recent interest in applications of games and gaming methods has stimulated discussion of their use in engineering systems research. Simulation games or gaming simulations are interactive environments which simultaneously model a technical system through simulation and a social system with role‐play participants. Their boundary‐spanning nature aligns with challenges in engineering systems to consider both technical and social factors in design. This paper outlines a class of gaming methods for research in engineering systems. Key contributions synthesize diverse bodies of literature to classify gaming applications as generating generalizable and contextual knowledge to benefit participants and principals, identify intellectual foundations in related social sciences, and describe the dual purpose of games as a research method for analytical or design science objectives. Conclusions highlight opportunities and challenges for gaming research methods to accommodate social science research in design‐centric activities.Keywords
This publication has 52 references indexed in Scilit:
- Understanding Complex Systems Through Mental Models and Shared ExperiencesSimulation & Gaming, 2015
- Understanding ComplexitySimulation & Gaming, 2015
- The Federated Satellite Systems paradigm: Concept and business case evaluationActa Astronautica, 2015
- The ISoS Modeling Framework for Infrastructure Systems SimulationIEEE Systems Journal, 2015
- Interactive simulation games to assess federated satellite system concepts2015
- When Natural met Social: A Review of Collaboration between the Natural and Social SciencesInterdisciplinary Science Reviews, 2011
- Measurement Validity: A Shared Standard for Qualitative and Quantitative ResearchAmerican Political Science Review, 2001
- Enhancing communication, facilitating shared understanding, and creating better artifacts by integrating physical and computational media for design1997
- Toward augmenting the human intellect and boosting our collective IQCommunications of the ACM, 1995
- UTILITY THEORY FOR DECISION MAKING1970