Why Do You Need to Buy Virtual Items?: Investigating Factors Influencing Intention to Purchase in Mobile Games
Authors:
- 4 September 2018
- book chapter
- Published by Springer Nature
- p. 87-93
Abstract
No abstract availableKeywords
This publication has 7 references indexed in Scilit:
- Why do people buy virtual goods? Attitude toward virtual good purchases versus game enjoymentInternational Journal of Information Management, 2015
- Re-examining the influence of trust on online repeat purchase intention: The moderating role of habit and its antecedentsDecision Support Systems, 2012
- An Odyssey into Virtual Worlds: Exploring the Impacts of Technological and Spatial Environments on Intention to Purchase Virtual Products1MIS Quarterly, 2011
- Sampling of information goodsDecision Support Systems, 2009
- The Effects of Free Sample Promotions on Incremental Brand SalesMarketing Science, 2004
- Intrinsic Motivation and Self-Determination in Human Behavior1985
- Evaluating Structural Equation Models with Unobservable Variables and Measurement ErrorJournal of Marketing Research, 1981