Live dense reconstruction with a single moving camera
Authors:
Top Cited Papers
- 1 June 2010
- conference paper
- Published by Institute of Electrical and Electronics Engineers (IEEE)
- No. 10636919,p. 1498-1505
Abstract
We present a method which enables rapid and dense reconstruction of scenes browsed by a single live camera. We take point-based real-time structure from motion (SFM) as our starting point, generating accurate 3D camera pose estimates and a sparse point cloud. Our main novel contribution is to use an approximate but smooth base mesh generated from the SFM to predict the view at a bundle of poses around automatically selected reference frames spanning the scene, and then warp the base mesh into highly accurate depth maps based on view-predictive optical flow and a constrained scene flow update. The quality of the resulting depth maps means that a convincing global scene model can be obtained simply by placing them side by side and removing overlapping regions. We show that a cluttered indoor environment can be reconstructed from a live hand-held camera in a few seconds, with all processing performed by current desktop hardware. Real-time monocular dense reconstruction opens up many application areas, and we demonstrate both real-time novel view synthesis and advanced augmented reality where augmentations interact physically with the 3D scene and are correctly clipped by occlusions.Keywords
This publication has 13 references indexed in Scilit:
- ProFORMA: Probabilistic Feature-based On-line Rapid Model Acquisition2009
- Reconstructing relief surfacesImage and Vision Computing, 2008
- Parallel Tracking and Mapping for Small AR Workspaces2007
- Detailed Real-Time Urban 3D Reconstruction from VideoInternational Journal of Computer Vision, 2007
- A Duality Based Approach for Realtime TV-L 1 Optical Flow2007
- Real-Time Visibility-Based Fusion of Depth Maps2007
- A Comparison and Evaluation of Multi-View Stereo Reconstruction Algorithms2006
- Real-time simultaneous localisation and mapping with a single camera2003
- Three-dimensional scene flow1999
- Zippered polygon meshes from range images1994