Body motion design and analysis for fighting game interface
Authors:
- 1 August 2015
- conference paper
- Published by Institute of Electrical and Electronics Engineers (IEEE)
- No. 23254270,p. 360-367
Abstract
This paper presents a full-body motion-control game interface based on a Kinect device. A set of postures and motions for controlling game characters is presented, and the posture-detection algorithm for each posture is implemented by using a rule-based technique with rule-and-threshold optimization. Our experiments show that the proposed optimization can improve the accuracy of posture detection by 13.70%. The proposed techniques are applied to the fighting game called FightingICE, a game platform in recent CIG competitions.Keywords
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