A quasi-experimental study on the advantages of digital gamification using CoSpaces Edu application in science education
- 6 April 2024
- journal article
- research article
- Published by Springer Nature in Education and Information Technologies
- Vol. 29 (15) , 19963-19986
Abstract
No abstract availableKeywords
This publication has 58 references indexed in Scilit:
- Constructivist gamification environment model designing framework to improve ill-structured problem solving in learning sciencesEducational Technology Research and Development, 2023
- Gamification and Game Based Learning for Vocational Education and Training: A Systematic Literature ReviewEducation and Information Technologies, 2023
- Gamification for Sustainability: A Possible Renaissance of Role-Playing Game Mechanics in Pedagogy2022
- A framework and immersive serious game for mild cognitive impairmentMultimedia Tools and Applications, 2021
- Partial Least Squares Structural Equation Modeling (PLS-SEM) Using R2021
- A Review of Robot Rescue Simulation Platforms for Robotics Education2019
- Design of an app based on gamification and storytelling as a tool for biology coursesInternational Journal on Interactive Design and Manufacturing (IJIDeM), 2019
- Accomplishment2019
- Gameful Experience Questionnaire (GAMEFULQUEST): an instrument for measuring the perceived gamefulness of system useUser Modeling and User-Adapted Interaction, 2019
- Use of digital game based learning and gamification in secondary school science: The effect on student engagement, learning and gender differenceEducation and Information Technologies, 2017