Identifying Virtual Reality Users Across Domain-Specific Tasks: A Systematic Investigation of Tracked Features for Assembly
Authors:
- 16 October 2023
- conference paper
- Published by Institute of Electrical and Electronics Engineers (IEEE)
- p. 396-404
Abstract
Recently, there has been much interest in using virtual reality (VR) tracking data to authenticate or identify users. Most prior research has relied on task-specific characteristics but newer studies have begun investigating task-agnostic, domain-specific approaches. In this paper, we present one of the first systematic investigations of how different combinations of VR tracked devices (i.e., the headset, dominant hand controller, and non-dominant hand controller) and their spatial representations (i.e., position and/or rotation as Euler angles, quaternions, or 6D) affect identification accuracy for domain-specific approaches. We conducted a user study $( n =45)$ involving participants learning how to assemble two distinct full-scale constructions. Our results indicate that more tracked devices improve identification accuracies for the same assembly task, but only headset features afford the best accuracies across the domain-specific tasks. Our results also indicate that spatial features involving position and any rotation yield better accuracies than either alone.
Keywords
Funding Information
- National Science Foundation
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