Virtual Reality: Emerging Applications and Future Directions
- 1 September 2015
- journal article
- research article
- Published by SAGE Publications in Rural Special Education Quarterly
- Vol. 34 (3) , 3-10
Abstract
Virtual reality is an emerging technology that has resulted in rapid expansion in the development of virtual immersive environments for use as educational simulations in schools, colleges and universities. This article presents an overview of virtual reality, describes a number of applications currently being used by special educators for personnel preparation in colleges and universities and for service delivery to children and adults with disabilities in K-12 schools and community services, and discusses possible future directions in virtual reality applications and their implications for rural special education.Keywords
This publication has 31 references indexed in Scilit:
- The Use of Visual-based Simulated Environments in Teacher PreparationJournal of Education and Training Studies, 2012
- Effectiveness of a low-cost virtual reality system for children with developmental delay: a preliminary randomised single-blind controlled trialPhysiotherapy, 2012
- Virtual Reality Social Cognition Training for Young Adults with High-Functioning AutismJournal of Autism and Developmental Disorders, 2012
- Using Virtual Reality to Provide Health Care Information to People With Intellectual Disabilities: Acceptability, Usability, and Potential UtilityJournal of Medical Internet Research, 2011
- Use of three‐dimensional (3‐D) immersive virtual worlds in K‐12 and higher education settings: A review of the researchBritish Journal of Educational Technology, 2009
- Immersive Interfaces for Engagement and LearningScience, 2009
- A SWOT Analysis of the Field of Virtual Reality Rehabilitation and TherapyPRESENCE: Virtual and Augmented Reality, 2005
- The Challenge of Using Virtual Reality in TelerehabilitationTelemedicine and e-Health, 2004
- Virtual Reality TechnologyPRESENCE: Virtual and Augmented Reality, 2003
- Virtual Reality Training for Health-Care ProfessionalsCyberPsychology & Behavior, 2003