Gamification as a Pedagogical Innovation in Architectural Education
- 6 December 2024
- book chapter
- Published by IGI Global Scientific Publishing
- p. 69-102
Abstract
Gamification has emerged as a valuable tool in addressing evolving demands within the ever-changing field of architecture education. This chapter explores its potential in higher education programs, focusing on how it complements traditional teaching. Through a literature review of studies indexed in the Web of Science, findings show that while gamification boosts motivation and learning outcomes, it also poses challenges like sustaining engagement and addressing diverse learners. Despite its benefits, such as enhanced problem-solving and hands-on learning, large-scale studies are needed to examine potential drawbacks, including oversimplification. If its effects are examined more, it will provide educators with enough material so that people can use this study to learn and apply it better. Ongoing research is crucial to fully harness gamification for developing creative, effective future architects.Keywords
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