Advancing ambiguity
Authors:
Open Access
- 22 April 2006
- conference paper
- Published by Association for Computing Machinery (ACM)
- p. 103-106
Abstract
Ambiguity is an important concept for HCI because of its pervasiveness in everyday life, yet its emergent nature challenges the role of design. We examine these difficulties with regards to Aoki and Woodruff's [1] proposal to use ambiguity as a resource for designing space for stories in personal communication systems. We challenge certain assumptions about ambiguity and propose a set of design and evaluation guidelines that flow from this re-conceptualization of ambiguity and design.Keywords
This publication has 5 references indexed in Scilit:
- Making by making strangeACM Transactions on Computer-Human Interaction, 2005
- Making space for stories2005
- An architecture for privacy-sensitive ubiquitous computing2004
- Ambiguity as a resource for design2003
- Why don't telephones have off switches? Understanding the use of everyday technologiesInteracting with Computers, 2000