Style‐Controllable Speech‐Driven Gesture Synthesis Using Normalising Flows
- 1 May 2020
- journal article
- conference paper
- Published by Wiley in Computer Graphics Forum
- Vol. 39 (2) , 487-496
Abstract
Automatic synthesis of realistic gestures promises to transform the fields of animation, avatars and communicative agents. In off‐line applications, novel tools can alter the role of an animator to that of a director, who provides only high‐level input for the desired animation; a learned network then translates these instructions into an appropriate sequence of body poses. In interactive scenarios, systems for generating natural animations on the fly are key to achieving believable and relatable characters. In this paper we address some of the core issues towards these ends. By adapting a deep learning‐based motion synthesis method called MoGlow, we propose a new generative model for generating state‐of‐the‐art realistic speech‐driven gesticulation. Owing to the probabilistic nature of the approach, our model can produce a battery of different, yet plausible, gestures given the same input speech signal. Just like humans, this gives a rich natural variation of motion. We additionally demonstrate the ability to exert directorial control over the output style, such as gesture level, speed, symmetry and spacial extent. Such control can be leveraged to convey a desired character personality or mood. We achieve all this without any manual annotation of the data. User studies evaluating upper‐body gesticulation confirm that the generated motions are natural and well match the input speech. Our method scores above all prior systems and baselines on these measures, and comes close to the ratings of the original recorded motions. We furthermore find that we can accurately control gesticulation styles without unnecessarily compromising perceived naturalness. Finally, we also demonstrate an application of the same method to full‐body gesticulation, including the synthesis of stepping motion and stance.Keywords
Funding Information
- Vetenskapsrådet (2018‐05409)
- Stiftelsen för Strategisk Forskning (RIT15‐0107)
- Knut och Alice Wallenbergs Stiftelse
This publication has 35 references indexed in Scilit:
- Gesture and speech in interaction: An overviewSpeech Communication, 2014
- Continuous character control with low-dimensional embeddingsACM Transactions on Graphics, 2012
- How to Train Your Avatar: A Data Driven Approach to Gesture GenerationLecture Notes in Computer Science, 2011
- Gesture controllersACM Transactions on Graphics, 2010
- Motion patterns in political speech and their influence on personality ratingsJournal of Research in Personality, 2010
- GNetIc – Using Bayesian Decision Networks for Iconic Gesture Generation2009
- Style translation for human motionACM Transactions on Graphics, 2005
- Style-based inverse kinematicsACM Transactions on Graphics, 2004
- The Nonverbal Display and Judgment of Extraversion, Masculinity, Femininity, and Gender Diagnosticity: A Lens Model AnalysisJournal of Research in Personality, 1998
- Long Short-Term MemoryNeural Computation, 1997