Christophe Jouffrais
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Previous Organizations / Institutes
The organizations / institutes from the scholar's other articles in the past ten years
Research Subjects
Research Interests
Christophe Jouffrais has a total of 15 co-authors. Here are the top co-authors by number of shared publications:
- Brian F. G. Katz
Sorbonne Université, CNRS
2 shared publications - Philippe Truillet
IRIT Toulouse Institute of Computer Science Research, Toulouse University
2 shared publications - Adrien Brilhault
CNRS & Université Paul Sabatier
1 shared publication - Anke Brock
IRIT-UMR5505 Université de Toulouse & CNRS Toulouse France
1 shared publication - Bernard Oriola
IRIT-UMR5505 Université de Toulouse & CNRS Toulouse France
1 shared publication - Delphine Picard
Aix Marseille University, PSYCLE, Aix en Provence, France
1 shared publication
Latest Publications
- Open Access
Design and User Satisfaction of Interactive Maps for Visually Impaired People
Multimodal interactive maps are a solution for presenting spatial information to visually impaired people. In this paper, we present an interactive multimodal map prototype that is based on a tactile paper map, a multi-touch screen and audio output. We first describe the different steps for designing an interactive map: drawing and printing the tactile paper map, choice of multi-touch technology, interaction technologies and the software architecture. Then we describe the method used to assess user satisfaction. We provide data showing that an interactive map - although based on a unique, elementary, double tap interaction - has been met with a high level of user satisfaction. Interestingly, satisfaction is independent of a user's age, previous visual experience or Braille experience. This prototype will be used as a platform to design advanced interactions for spatial learning.
Open AccessDesign and User Satisfaction of Interactive Maps for Visually Impaired People
Multimodal interactive maps are a solution for presenting spatial information to visually impaired people. In this paper, we present an interactive multimodal map prototype that is based on a tactile paper map, a multi-touch screen and audio output. We first describe the different steps for designing an interactive map: drawing and printing the tactile paper map, choice of multi-touch technology, interaction technologies and the software architecture. Then we describe the method used to assess user satisfaction. We provide data showing that an interactive map - although based on a unique, elementary, double tap interaction - has been met with a high level of user satisfaction. Interestingly, satisfaction is independent of a user's age, previous visual experience or Braille experience. This prototype will be used as a platform to design advanced interactions for spatial learning.
- 12 June 2012
- Published by Springer Nature in Virtual Reality
- Vol. 16 (4) , 253-269
NAVIG: augmented reality guidance system for the visually impaired
- 12 June 2012
- Published by Springer Nature in Virtual Reality
- Vol. 16 (4) , 253-269
NAVIG: augmented reality guidance system for the visually impaired
- Open Access
- 30 November 2009
- Published by Springer Nature in BMC Neuroscience
- Vol. 10 (1) , 140
Coding of shape from shading in area V4 of the macaque monkey
Background: The shading of an object provides an important cue for recognition, especially for determining its 3D shape. However, neuronal mechanisms that allow the recovery of 3D shape from shading are poorly understood. The aim of our study was to determine the neuronal basis of 3D shape from shading coding in area V4 of the awake macaque monkey.Results: We recorded the responses of V4 cells to stimuli presented parafoveally while the monkeys fixated a central spot. We used a set of stimuli made of 8 different 3D shapes illuminated from 4 directions (from above, the left, the right and below) and different 2D controls for each stimulus. The results show that V4 neurons present a broad selectivity to 3D shape and illumination direction, but without a preference for a unique illumination direction. However, 3D shape and illumination direction selectivities are correlated suggesting that V4 neurons can use the direction of illumination present in complex patterns of shading present on the surface of objects. In addition, a vast majority of V4 neurons (78%) have statistically different responses to the 3D and 2D versions of the stimuli, while responses to 3D are not systematically stronger than those to 2D controls. However, a hierarchical cluster analysis showed that the different classes of stimuli (3D, 2D controls) are clustered in the V4 cells response space suggesting a coding of 3D stimuli based on the population response. The different illumination directions also tend to be clustered in this space.Conclusion: Together, these results show that area V4 participates, at the population level, in the coding of complex shape from the shading patterns coming from the illumination of the surface of corrugated objects. Hence V4 provides important information for one of the steps of cortical processing of the 3D aspect of objects in natural light environment.
- 30 November 2009
- Published by Springer Nature in BMC Neuroscience
- Vol. 10 (1) , 140
Open AccessCoding of shape from shading in area V4 of the macaque monkey
Background: The shading of an object provides an important cue for recognition, especially for determining its 3D shape. However, neuronal mechanisms that allow the recovery of 3D shape from shading are poorly understood. The aim of our study was to determine the neuronal basis of 3D shape from shading coding in area V4 of the awake macaque monkey.Results: We recorded the responses of V4 cells to stimuli presented parafoveally while the monkeys fixated a central spot. We used a set of stimuli made of 8 different 3D shapes illuminated from 4 directions (from above, the left, the right and below) and different 2D controls for each stimulus. The results show that V4 neurons present a broad selectivity to 3D shape and illumination direction, but without a preference for a unique illumination direction. However, 3D shape and illumination direction selectivities are correlated suggesting that V4 neurons can use the direction of illumination present in complex patterns of shading present on the surface of objects. In addition, a vast majority of V4 neurons (78%) have statistically different responses to the 3D and 2D versions of the stimuli, while responses to 3D are not systematically stronger than those to 2D controls. However, a hierarchical cluster analysis showed that the different classes of stimuli (3D, 2D controls) are clustered in the V4 cells response space suggesting a coding of 3D stimuli based on the population response. The different illumination directions also tend to be clustered in this space.Conclusion: Together, these results show that area V4 participates, at the population level, in the coding of complex shape from the shading patterns coming from the illumination of the surface of corrugated objects. Hence V4 provides important information for one of the steps of cortical processing of the 3D aspect of objects in natural light environment.
- 1 May 2008
- Published by Acoustical Society of America (ASA) in The Journal of the Acoustical Society of America
- Vol. 123 (5_Suppleme) , 3723
Auditory-guided reaching movements in the peripersonal frontal space
Previous studies on auditory localization processes have shown that humans can localize sound sources accurately, including distance in certain situations. Few studies have examined auditory localization by binaural mechanisms in the peripersonal space. Numerous studies have examined auditory localization through verbal report or various pointing movements. This study examines the precision of hand "reaching" movement towards an auditory object. An experimental platform (semicircle, radius 1m) was constructed with 35 small loudspeakers placed under an acoustically transparent grid. Blindfolded subjects were seated within the platform at table height. Test protocol consisted of a brief audio stimulus presented via a single loudspeaker followed by the subject placing their index finger (preferred hand) at the location of the sound object. Optical finger tracking was used during the course of the experiment. Two test variables were investigated: different audio stimuli, Gaussian noise bursts varying the number and the duration of each burst; room acoustic conditions, with and without acoustical damping for reflection suppression. Preliminary results show precision of localization does not grow indefinitely with the number of burst repetitions but reaches a limit. Azimuth precision remains accurate, even with short burst conditions, contrary to the distance perception which increases with the stimuli duration.
- 1 May 2008
- Published by Acoustical Society of America (ASA) in The Journal of the Acoustical Society of America
- Vol. 123 (5_Suppleme) , 3723
Auditory-guided reaching movements in the peripersonal frontal space
Previous studies on auditory localization processes have shown that humans can localize sound sources accurately, including distance in certain situations. Few studies have examined auditory localization by binaural mechanisms in the peripersonal space. Numerous studies have examined auditory localization through verbal report or various pointing movements. This study examines the precision of hand "reaching" movement towards an auditory object. An experimental platform (semicircle, radius 1m) was constructed with 35 small loudspeakers placed under an acoustically transparent grid. Blindfolded subjects were seated within the platform at table height. Test protocol consisted of a brief audio stimulus presented via a single loudspeaker followed by the subject placing their index finger (preferred hand) at the location of the sound object. Optical finger tracking was used during the course of the experiment. Two test variables were investigated: different audio stimuli, Gaussian noise bursts varying the number and the duration of each burst; room acoustic conditions, with and without acoustical damping for reflection suppression. Preliminary results show precision of localization does not grow indefinitely with the number of burst repetitions but reaches a limit. Azimuth precision remains accurate, even with short burst conditions, contrary to the distance perception which increases with the stimuli duration.