Steve Mann
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Research Subjects
Research Interests
Steve Mann has a total of 7 co-authors. Here are the top co-authors by number of shared publications:
Alex Pentland
The Media Laboratory, Massachusetts Institute of Technology, Cambridge MA 02139
1 shared publicationBradley Rhodes
The Media Laboratory, Massachusetts Institute of Technology, Cambridge MA 02139
1 shared publicationDana Kirsch
The Media Laboratory, Massachusetts Institute of Technology, Cambridge MA 02139
1 shared publicationJeffrey Levine
The Media Laboratory, Massachusetts Institute of Technology, Cambridge MA 02139
1 shared publicationJennifer Healey
The Media Laboratory, Massachusetts Institute of Technology, Cambridge MA 02139
1 shared publicationRosalind W. Picard
The Media Laboratory, Massachusetts Institute of Technology, Cambridge MA 02139
1 shared publication
Latest Publications
- 1 August 1997
- Published by MIT Press in PRESENCE: Virtual and Augmented Reality
- Vol. 6 (4) , 386-398
Augmented Reality through Wearable Computing
Wearable computing moves computation from the desktop to the user. We are forming a community of networked, wearable-computer users to explore, over a long period, the augmented realities that these systems can provide. By adapting its behavior to the user's changing environment, a body-worn computer can assist the user more intelligently, consistently, and continuously than a desktop system. A text-based augmented reality, the Remembrance Agent, is presented to illustrate this approach. Video cameras are used both to warp the visual input (mediated reality) and to sense the user's world for graphical overlay. With a camera, the computer could track the user's finger to act as the system's mouse; perform face recognition; and detect passive objects to overlay 2.5D and 3D graphics onto the real world. Additional apparatus such as audio systems, infrared beacons for sensing location, and biosensors for learning about the wearer's affect are described. With the use of input from these interface devices and sensors, a long-term goal of this project is to model the user's actions, anticipate his or her needs, and perform a seamless interaction between the virtual and physical environments.
- 1 August 1997
- Published by MIT Press in PRESENCE: Virtual and Augmented Reality
- Vol. 6 (4) , 386-398
Augmented Reality through Wearable Computing
Wearable computing moves computation from the desktop to the user. We are forming a community of networked, wearable-computer users to explore, over a long period, the augmented realities that these systems can provide. By adapting its behavior to the user's changing environment, a body-worn computer can assist the user more intelligently, consistently, and continuously than a desktop system. A text-based augmented reality, the Remembrance Agent, is presented to illustrate this approach. Video cameras are used both to warp the visual input (mediated reality) and to sense the user's world for graphical overlay. With a camera, the computer could track the user's finger to act as the system's mouse; perform face recognition; and detect passive objects to overlay 2.5D and 3D graphics onto the real world. Additional apparatus such as audio systems, infrared beacons for sensing location, and biosensors for learning about the wearer's affect are described. With the use of input from these interface devices and sensors, a long-term goal of this project is to model the user's actions, anticipate his or her needs, and perform a seamless interaction between the virtual and physical environments.
- 1 March 1997
- Published by Springer Nature in Personal and Ubiquitous Computing
- Vol. 1 (1) , 21-27
Smart clothing: The wearable computer and wearcam
- 1 March 1997
- Published by Springer Nature in Personal and Ubiquitous Computing
- Vol. 1 (1) , 21-27
Smart clothing: The wearable computer and wearcam