Erika N. Speelman
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Previous Organizations / Institutes
The organizations / institutes from the scholar's other articles in the past ten years
Research Subjects
Erika N. Speelman has a total of 31 co-authors. Here are the top co-authors by number of shared publications:
- Gert Jan Hofstede
Wageningen University & Research
4 shared publications - Meine van Noordwijk
Plant Production Systems, Wageningen University and Research, Wageningen, The Netherlands
4 shared publications - Adriaan J. Teuling
Hydrology and Environmental Hydraulics Group, Wageningen University, Wageningen, the Netherlands
2 shared publications - Arend Ligtenberg
Laboratory of Geo-information Science and Remote Sensing, Environmental Sciences, Wageningen University & Research, 6708 PB Wageningen, The Netherlands
2 shared publications - Charles Nduhiu Wamucii
Hydrology and Environmental Hydraulics Group, Wageningen University & Research, 6700 AA Wageningen, The Netherlands
2 shared publications - Pieter Richards van Oel
Water resources Management Group, Wageningen University, Wageningen, The Netherlands
2 shared publications
Latest Publications
- Open Access
- 1 January 2026
- Published by Wageningen University and Research
Gaming the changes, changing the games : A sourcebook for triggering collective action in forest-water-people relationships
- 1 January 2026
- Published by Wageningen University and Research
Open AccessGaming the changes, changing the games : A sourcebook for triggering collective action in forest-water-people relationships
- Open Access
- 1 January 2021
- Published by Wageningen University and Research
Games, sustainable developmental goals, local communities and natural resource management systems
- 1 January 2021
- Published by Wageningen University and Research
Open AccessGames, sustainable developmental goals, local communities and natural resource management systems
- Open Access
Sustainable Agroforestry Landscape Management: Changing the Game
Location-specific forms of agroforestry management can reduce problems in the forest–water–people nexus, by balancing upstream and downstream interests, but social and ecological finetuning is needed. New ways of achieving shared understanding of the underlying ecological and social-ecological relations is needed to adapt and contextualize generic solutions. Addressing these challenges between thirteen cases of tropical agroforestry scenario development across three continents requires exploration of generic aspects of issues, knowledge and participative approaches. Participative projects with local stakeholders increasingly use ‘serious gaming’. Although helpful, serious games so far (1) appear to be ad hoc, case dependent, with poorly defined extrapolation domains, (2) require heavy research investment, (3) have untested cultural limitations and (4) lack clarity on where and how they can be used in policy making. We classify the main forest–water–people nexus issues and the types of land-use solutions that shape local discourses and that are to be brought to life in the games. Four ‘prototype’ games will be further used to test hypotheses about the four problems identified constraining game use. The resulting generic forest–water–people games will be the outcome of the project “Scenario evaluation for sustainable agroforestry management through forest-water-people games” (SESAM), for which this article provides a preview.
Open AccessSustainable Agroforestry Landscape Management: Changing the Game
Location-specific forms of agroforestry management can reduce problems in the forest–water–people nexus, by balancing upstream and downstream interests, but social and ecological finetuning is needed. New ways of achieving shared understanding of the underlying ecological and social-ecological relations is needed to adapt and contextualize generic solutions. Addressing these challenges between thirteen cases of tropical agroforestry scenario development across three continents requires exploration of generic aspects of issues, knowledge and participative approaches. Participative projects with local stakeholders increasingly use ‘serious gaming’. Although helpful, serious games so far (1) appear to be ad hoc, case dependent, with poorly defined extrapolation domains, (2) require heavy research investment, (3) have untested cultural limitations and (4) lack clarity on where and how they can be used in policy making. We classify the main forest–water–people nexus issues and the types of land-use solutions that shape local discourses and that are to be brought to life in the games. Four ‘prototype’ games will be further used to test hypotheses about the four problems identified constraining game use. The resulting generic forest–water–people games will be the outcome of the project “Scenario evaluation for sustainable agroforestry management through forest-water-people games” (SESAM), for which this article provides a preview.
- 24 March 2010
- Published by Elsevier in Ecological Modelling
- Vol. 221 (6) , 911-918
Agrodiversity v.2: An educational simulation tool to address some challenges for sustaining functional agrodiversity in agro-ecosystems
- 24 March 2010
- Published by Elsevier in Ecological Modelling
- Vol. 221 (6) , 911-918
Agrodiversity v.2: An educational simulation tool to address some challenges for sustaining functional agrodiversity in agro-ecosystems