Tsubasa Ichikawa
Current Organizations / Institutes
The organizations/institutes from the scholar's latest article
Research Subjects
Tsubasa Ichikawa has a total of 5 co-authors. Here are the top co-authors by number of shared publications:
Yuji Sakamoto
3 shared publicationsAgus Subagyo
Graduate School of Information Science and Technology, Hokkaido University, North 14 West 9, Sapporo-shi 060-0814, Japan
1 shared publicationKazuhiro Yamaguchi
Graduate School of Information Science and Technology, Hokkaido University, North 14 West 9, Sapporo 060-0814, Japan
1 shared publicationKazuhisa Sueoka
Graduate School of Information Science and Technology, Hokkaido University, North 14 West 9, Sapporo-shi 060-0814, Japan
1 shared publicationTakuo Yoneyama
1 shared publication
Latest Publications
- 17 December 2013
- Published by Optica Publishing Group in Optics Express
- Vol. 21 (26) , 32019-32031
CGH calculation with the ray tracing method for the Fourier transform optical system
Optics InfoBase is the Optical Society's online library for flagship journals, partnered and copublished journals, and recent proceedings from OSA conferences.
- 17 December 2013
- Published by Optica Publishing Group in Optics Express
- Vol. 21 (26) , 32019-32031
CGH calculation with the ray tracing method for the Fourier transform optical system
Optics InfoBase is the Optical Society's online library for flagship journals, partnered and copublished journals, and recent proceedings from OSA conferences.
- 16 November 2012
- Published by Optica Publishing Group in Applied Optics
- Vol. 52 (1) , A201-A209
Realistic expression for full-parallax computer-generated holograms with the ray-tracing method
This paper presents a calculation method of computer-generated holograms that involves removing the hidden surface and provides realistic rendering. The method was based on the ray-tracing method that simulates rays traveling paths. Rays are cast from every elementary hologram into virtual objects and then the traveling paths of the rays are determined. Since the method is considering intersection with objects, absorption, reflection, and refraction, the method is capable of rendering realistic images. Multiple reflections and refraction are expressed by casting additional rays into the reflection direction and the transmission direction and calculating the length of the light path. To express the quality of materials, the Phong reflection model and Cook–Torrance reflection model were used. Results of optical reconstructions show that the hidden surface removal was conducted. Moreover, the texture of material appeared as well as other effects by the proposed method.
- 16 November 2012
- Published by Optica Publishing Group in Applied Optics
- Vol. 52 (1) , A201-A209
Realistic expression for full-parallax computer-generated holograms with the ray-tracing method
This paper presents a calculation method of computer-generated holograms that involves removing the hidden surface and provides realistic rendering. The method was based on the ray-tracing method that simulates rays traveling paths. Rays are cast from every elementary hologram into virtual objects and then the traveling paths of the rays are determined. Since the method is considering intersection with objects, absorption, reflection, and refraction, the method is capable of rendering realistic images. Multiple reflections and refraction are expressed by casting additional rays into the reflection direction and the transmission direction and calculating the length of the light path. To express the quality of materials, the Phong reflection model and Cook–Torrance reflection model were used. Results of optical reconstructions show that the hidden surface removal was conducted. Moreover, the texture of material appeared as well as other effects by the proposed method.
- 1 December 2011
- Published by Optica Publishing Group in Applied Optics
- Vol. 50 (34) , H211-H219
Calculation method of reflectance distributions for computer-generated holograms using the finite-difference time-domain method
The research on reflectance distributions in computer-generated holograms (CGHs) is particularly sparse, and the textures of materials are not expressed. Thus, we propose a method for calculating reflectance distributions in CGHs that uses the finite-difference time-domain method. In this method, reflected light from an uneven surface made on a computer is analyzed by finite-difference time-domain simulation, and the reflected light distribution is applied to the CGH as an object light. We report the relations between the surface roughness of the objects and the reflectance distributions, and show that the reflectance distributions are given to CGHs by imaging simulation.
- 1 December 2011
- Published by Optica Publishing Group in Applied Optics
- Vol. 50 (34) , H211-H219
Calculation method of reflectance distributions for computer-generated holograms using the finite-difference time-domain method
The research on reflectance distributions in computer-generated holograms (CGHs) is particularly sparse, and the textures of materials are not expressed. Thus, we propose a method for calculating reflectance distributions in CGHs that uses the finite-difference time-domain method. In this method, reflected light from an uneven surface made on a computer is analyzed by finite-difference time-domain simulation, and the reflected light distribution is applied to the CGH as an object light. We report the relations between the surface roughness of the objects and the reflectance distributions, and show that the reflectance distributions are given to CGHs by imaging simulation.